Popular Articles

Govt to impose hefty penalty on extra tobacco cultivation
The government will impose a hefty penalty of 15 per cent of sale proceeds if farmers produce more export quality tobacco than the quota allotted to them by the Tobacco Board for the current year.

A balanced approach
Business Standard / New Delhi October 28, 2009, 0:01 IST

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Congress may retain CMs in three states
As the Congress held its fort in the key industrial states of Haryana and Maharashtra and strategically important Arunachal Pradesh, the three incumbent chief Ministers — Bhupinder Singh Hooda, Ashok Chavan and Dorjee Khandu — are likely to retain their place in the new governments.
International Business

'Animation, gaming to evolve into full-blown career'

The Indian industry is expecting animation and gaming to gradually evolve into a full-fledged career option among youth, according to K Rajesh Rao, chief executive of Bangalore-based game development company Dhruva Interactive. - CG Mantra to add four more studios - Nasscom promoted Innovation Fund gets first closing corpus - "India on cusp of economic transformation" - China represents four opportunities for us: NASSCOM Chief - Need is to create a market, not address one: Som Mittal - 'It was only growth that eluded us' “The Ministry of Human Resource Development has already identified animation and gaming as one of the focus areas of talent development,” he said at a press conference on the sidelines of Nasscom’s Animation and Gaming Summit 2009 in Hyderabad on Friday. A career in the entertainment industry was not considered as a mainstream profession earlier. But, with the influx of television channels, it is a sought-after profession. Though animation and gaming is still not a mainstream profession, the industry hopes the demand to increase, he said. The Indian animation industry is projected to touch $1 billion by 2012, as compared with $494 million in 2008, while the global animation industry is likely to grow at a CAGR of 10 per cent to $100 billion in 2012 from $68 billion in 2008. Besides, to create a vibrant gaming culture in the country, the industry is developing customised content on all platforms including mobile, online, desktop and consoles.


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